physics_particle_get_data_particle

Get data on individual particles in your physics simulation.

语法:

physics_particle_get_data_particle(ind, buffer, flags)


参数 描述
ind The index (ID) of the particle to get the data from.
buffer The (previously created) buffer to use to store the data.
flags The flags to use to extract data about specific particle types.


Returns: Buffer data


描述

This function returns various pieces of information about a single particle in the physics simulation using the given flags checked. The particle index (its ID) is that which was returned by the function physics_particle_create(), and the buffer used must have been created previously using the function buffer_create(). It should be of the "grow" type, with the size being approximately that of the expected return data. The flags themselves are set using the constants given below, and you would use the bitwise or "|" to create a single flag value to get the desired information.

常量 描述 Data Type
phy_particle_data_flag_typeflags The flags value for the particle. buffer_u32
phy_particle_data_flag_position The x and y position of the particle. 2 x buffer_f32
phy_particle_data_flag_velocity The horizontal and vertical speed. 2 x buffer_f32
phy_particle_data_flag_colour The colour and alpha value (hexadecimal). buffer_f32
phy_particle_data_flag_category The particle category (as defined when you created the particle). buffer_f32




例如:

var part = physics_particle_create(flags, x, y, x_vel, y_vel, c_white, 1, 1)
var flags = phy_particle_data_flag_position | phy_particle_data_flag_velocity;
var buffer = buffer_create(16, buffer_grow, 4);
physics_particle_get_data_particle(part, buffer, flags);
px = buffer_read(buffer, buffer_f32);
py = buffer_read(buffer, buffer_f32);
pvelx = buffer_read(buffer, buffer_f32);
pvely = buffer_read(buffer, buffer_f32);
buffer_delete(buffer);

The above code gets the position and velocity of the particle indexed by the variable "part" and stores the data in a number of variables.


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